Demonic Invasion IV Discords Awakening

August 24 - August 26, 2018


Site is Creathorne Farm - Grafton, NH (View Map).
Site opens at 6pm and closes at 6pm

Event starts at 08:00 PM, on Friday August 24, 2018.
Event ends at 04:00 PM, on Sunday August 26, 2018.

Cost is 25$ prereg, 30$ at the door.
Cost via Paypal is $25.00 per person.
Pre-registration ( money, magic reg ) is required (Register for Event).


Event Holders
William Moore
James Murphy
Event Description
The awakening has begun, and the cycle shall be no more.  
Rest your hearts for your pain shall be no more.  
The Legion shall ease your burdens, your cares shall be no more.  
What peace you shall find, when the cycle is no more.

As before we will keep to a schedule as best as possible. There will be a prequel quest Friday night starting at 7, followed by the Night Quest I at 9.  War Maneuver and Class tourneys Saturday will start at noon (Hammer Ball returns!!), Wizards duel at 530 dinner break at 6.  Night Quest II starts at 730, Night Quest III at 10.

IC:
RuBarb of Natures Kin continues to fight the Legion of Discord, recent events have crippled a great deal of his progress.  He needs your help if we are ever going to be able to defeat this foe.

Prequel - RuBarb has been able to provide sanctuary under the dome but needs help purifying the ground as the land has become corrupt.

Night Quest I - RuBarb has been discovering many ruins within the Forest of Kelvar for some time now, none have even been intact enough to explore.  Recently he has unearthed an entrance to an underground Temple, he needs you to explore it and gather as much information as possible.  It seems that these ancient temples contain information to our current threat.

Night Quest II - Due to the current events taking place within the Forest of Kelvar there are 6 shards protruding from the ground.  They seem to contain void energy, and summon the Legions army through their very existence.  Iyara the succubus seems to have made her return as she watches over their progress.  They need to be destroyed before the Legion's army becomes too great.

Night Quest III -'The Forge' has returned and reconstructed his furnaces and fortified his base of operation.  This enemy seems to be impossible to put down.  Discover the key to his destruction and put him done for his final rest and take a hold of his Hammer.

OOC:
Player's Handbook now released: https://drive.google.com/open?id=147q9zoAmoOFjMz7biiNN8Zuar0aT63hO
 
Tournaments during the day, night quests at night (See Player's Handbook for additional information - coming soon).

Player's will split into 3 teams - Generals, War Strategists, Quartermasters, and Teams will be created Friday night.

Each Team will NPC for 1 of the 3 night quests of the weekend.

Points will be awarded for War Tourney's, Class Tourney's, Generals, War Strategists, Quartermasters, and NPCing.

A Team will be declared winner Sunday Morning - But DON'T GO HOME!  That team will become The Legion for additional war tourneys and plot to happen on Sunday.  Rewards (and possible curses) will follow after the day's events.

Stacked Deck Tournament Friday Night after questing.
Rules Changes and Notes
Magic Item Changes
All magic items should be pre-regged.  We are very busy on site please help us handle this beforehand.  A player can bring as many magic items as they have to the event.  However, for this event, a player may only have two magical items in their possession at one time.  Players are encouraged to share any additional magic items they may have.
Other Notes
Regionals will be in effect - The Player's Handbook that will include these Regionals will be posted in advance.  Player's are encouraged to review before hand and maximize your character as you see fit.

Pre-registration Bonuses 
(4 weeks in advance, money in hand, or via paypal):
Multi-Classing (up to two classes)  - As a Multi-Class, you will take part in both class tourney's, and select Regional Magic from either class.

Geomancer - Attune yourself to the Forest of Kelvar in advance, trade up to 3 spells for Regional Magic.
Directions
Creathorne Farm
Grafton, NH
For GPS: 702 main St. Grafton, NH

google maps has it listed as: 771 Mascoma Valley Rd, Grafton, NH 
03240

From the Southeast (middle and southern NH, and anywhere in MA 
east of 
Springfield):
   you will want to take route 93 North through NH. From MA or CT 
you 
can get to route 93 from routes 495, 3, and 95(128). Take route 93 
North through Nashua, Manchester, and Concord.
   If you are coming from the Northeast, you want to take 93 
South.

   Get off at exit 17, just North of Concord. This should put you 
on 
route #4. Take route 4 West. Route 4 runs concurrent with routes 3 
and 
11 off and on during this trip, so make sure you stick with the 
right 
route! You should pass through several small towns, including 
Boscawen, Andover, Franklin, and Danbury. It take about 30 minutes 
to 
get from route 93 to Grafton (it?s about 30.5 miles to the 
border). 
Creathorne is 3.5 miles from the Grafton/Danbury town line, on the 
right. There is a white sign that says ?Little Creathorne Farm? in 
plain sight. The farm house is a white color.
   Pull in through the gate in the wooden fence (NOT the driveway) 
and 
park in the area defined by the logs, on either side of the small 
hill 
right there. I will have Creathorne, Black and gray shields near 
the 
road in the day light, and torches burning at the gate at night, 
so 
this site is usually very easy to find.

   From the Northwest, VT, NY, or anywhere West of Springfield, 
MA: 
you?ll want to come into Grafton from the other direction. Take 
route 
91 (which runs up the NH/VT border) to 89S into Lebanon, NH. You?
ll be 
getting off, at exit 17. This should put you on route 4. Take 
route 4 
East, passing through Enfield and  Canaan, and into Grafton. It 
takes 
about 35 minutes to get from route 89 to Grafton (it?s about 20 
miles 
to the border). Creathorne is about 10-15 minutes from Canaan 
center, 
on the left.