Aide for Aranea

August 02 - August 04, 2019


Site is Kinsman Road - Grafton, NH (View Map).
Site opens at 5pm Friday and closes at 2pm Sunday.

Event starts at 05:00 PM, on Friday August 02, 2019.
Event ends at 02:00 PM, on Sunday August 04, 2019.

Cost is $25 pre-reg $30 at the door.
Cost via PayPal is $30.00 per person.
Pre-registration is suggested.


Event Holders
Jordan Rousseau
David Velez
nathan cass
Event Description

The nation of Aranea calls for aide from the heroes of the realms. Our people have traveled north in search of help and found the northern nations both strong and hospitable. We wish to return the favor of their hospitality but a curse lies upon our forest preventing most travel to and from parts of our homeland. Many remain lost and their families have given up hope of a safe return. The evil corrupting the region uses our own forest against us and we can not reason how to end their spell. I Alucard, Count of Aranea, beg the northern nations to bear this distant journey and lend their swords in defeating our nemesis. We know not our foes name but he has plagued our great forest for decades, to be rid of this hindrance would incur our deepest gratitude. A reward of gold and other treasures are promised to all who take part in lending our nation's aide.
Bring torches and bring your axes, the forest is ancient and full of surprises.

Current Pcs pre-regged: 10

Rules Changes and Notes

Ask a Marshall about regionals beforehand please. This event does have a player cap of 40! We will have to turn back players after we reach our cap as parking and tenting space is limited for now. Any racial or regional benefits must be passed by a EH before they may be used and as always all magic items must be inspected and registered.
You will hear the call "Nature" used at this event, take it as 3 seconds of being rooted in place as well as 1 point of damage to the location it strikes.

Regional Spells!

Savagery

1.Hearty Soul
Uses: 1 - Verbal: 20 words - AC: Kneel with no weapons in hand - Caveats: Advanced Regeneration

Grants you heartiness and one use of regenerate the scalp as per the spell.

  1. Ambuscade Uses: 3 - Verbal: 10 words - Caveats: Combat Calls

This spell gives the spellcaster the ability to spontaneously enchant a weapon or arrow . After preparing the spell, the spellcaster may call “Magic”, "poison", "disease," or "armor piercing" the next time they swing a weapon or the next time they fire an arrow. The caster chooses which option upon using the weapon. The calls is expended whether the user scores a successful hit or not.

  1. Thick Hide Uses: 1 - MC: A sash - Caveats: Spell Sash

While wearing your sash you have purity to poison and disease. You can take another 50 scalping blows per learning of this spell.

  1. Guttural Chant Uses: Unlimited - Verbal: 10 words, repeated continuously, clearly stating the purpose of the spell - MC: Focus - Caveats: Chanting, Suspension, Wards - Duration: Until the caster is killed or stops chanting.

This spell prevents non-enchanted beings from attacking or approaching the spellcaster while it is active. They may not approach from any direction closer than 10ft and are repelled from that area once the caster has completed the verbal fully for the first time and as long as it is continued. (Only ranged attacks from non-enchanted beings may damage you as no legal weapons over 8ft exist.)

  1. Primal Right Uses: Special - Verbal: 50 words MC: Face paint which shows you have been altered in some way.

After saying the verbal your weapon restrictions are reduced by one level. Each additional learning of the spell adds 12" to your maximum wielding length. This does not cause you to break weapon restrictions.

  1. Beast Form

Uses: 3 - MC: Clothing or makeup which represents an animal and a set of "claws" or boff weapons to represent your hands - Caveats: Regeneration, Advanced Regeneration, Suspension.

You transform as per the Transformation spell but you must represent an animal. You gain an additional 3 points to spend for this transformation bringing the total to 10 points.

Civility

1.Lantern
Uses: Unlimited with a MC handy - MC: A light prop
This light should be dim and either, red, yellow, or orange in color. It lasts until the caster wishes it to end or if a disrupt light spell is cast.

  1. Rebuff Uses: 3 - Verbal: 20 words

The spellcaster lessens the effect of the next hit they take from a call of “Magic", "Silver", “Disease", “Armor-Piercing", "Nature", “Lightning Bolt”, or “Poison”. Rather than taking the effect they were hit with, the recipient of the spell takes the blow as a normal weapon blow instead. It is necessary to call “Protection” when the spell activates.

  1. Provisions Uses: Special, see Alchemy - Caveats: Potions

When you arrive at the event and at each spell reset you get 10 potions/poisons which expire at the next spell reset. 1 Acid potion, 1 Truth poison, 2 Repair Item potions, and 6 Combat Raise Dead potions.

  1. Barricade MC: A shield no larger than 2ft - Caveats: Combat calls

This shield must be labeled event-stealable. It does not break your restriction to use this shield. If a fireball prop strikes your shield you may call "Protection" and not be damaged by it in that location.

  1. Scale Mail
    MC: Mail or scale armor
    You may benefit from 1 point of sectional armor while wearing it, this does not break your restriction.

  2. Kindle sticks
    Uses: Unlimited, while spellcaster has MC handy - MC: 2 throwing weapons or magic missile props mostly red in color. - Verbal: "Fireball" - Caveats: Combat Calls

You can have 2 throwing weapons or spell props which you may call "fireball" with when thrown. They must be labeled event-stealable but are only usable by you. Once this item hits the ground it is rendered inert.

Other Notes

Please let us know any diet restrictions so we may accommodate for them. There will be one meal served saturday for all players who pre-regged and any extra food will be given to late comers, a Sunday breakfast will be attempted as well if we have the funds!
ALL TRASH is carry in, carry out.
NEW PLAYERS please speak with a marshall or EH about a reduced entry fee :) (Anyone who cannot afford the monetary value of this event may attend free with the EH's permission and some minor servitude, no LARPer left behind.)
(760 Kinsman road Grafton NH, 03240)
If you can not find the location using the web please email me at fastly5@hotmail.com and I can give you written directions.
This is a damp event site, please be responsible.

Directions
Kinsman Road
760 Kinsman Road
Grafton, NH 03240

TBA