Divine Intervention: 3
July 11 - July 13, 2025
Site is
Camp Blanchard Y Camp - Sutton, MA (View Map).
Site opens at 6:30 pm and closes at 2:00 pm.
Event starts at 07:00 PM, on Friday July 11, 2025.
Event ends at 02:00 PM, on Sunday July 13, 2025.
Cost is $40.
Cost via PayPal is $40.00 per person.
Pre-registration is suggested (Register for Event).
Staff / NPCs
Several years ago, The Church of Aurora sought to find a new champion. The goddess in her divine wisdom gave them a quest to heal a wound that had not been healed. To save the soul of a child of the light of hope that was sacrificed and to this day dwells in the pits of hell. Will they save this lost soul, can they heal what has been ravaged? Other powers and entities wait and watch and plot. is this quest truly hopeless? Time will tell.
there will be several combat calls used at the event.
Sword of light
Demonic
Backlash
Freeze( like hold but for non emergency situations)
Rend ( instantly rends a PC)
Additionally, there will be choices that can have major impacts to your character. you will have the choice to take on these changes or not.
Kinghtly Powere will pass at this event and will need to be check in.
No In-house items pass (unless released by EH's for this event)
Regionals (must stay within the path)
Light
Toughness – Uses:1 VC: None MC: Token with the caster’s name and “Toughness” written on it AC: Give token to target
This spell works like Heartiness, except that it can be cast on another person.Improved Protect the Soul – Uses: 1 VC: 30 Words MC: Sash with VC written on it AC: Place sash on target
This spell works like Protect the Soul, except that it can not be Disenchanted.Enhanced Raise Dead – Uses: 5 VC: 30 words
This spell works like Raise Dead, except that weapons may be within 10’. This spell may not be used in conjunction with Group Healing, Circle of Healing, or Improved Group Healing.Healing Frenzy – Uses: 1 VC: “Rise and Fight!” MC: None AC: Touch Target
This spell gives you 5 Combat Raises which must be used all at once.Sacrifice - Uses: 3 VC: 30 words MC: None AC: Place both hands on target for 60 Seconds Note: Must be cast in the presence of the MM
This spell will transfer all wounds that the target currently has to the caster, up to and including rending.Healer’s Intervention – Uses: 1 VC: Special MC: Special AC: Ritual to be done
This spell functions as a Call the Soul with no quest required. A ritual must be done to the Magic Marshall if attempting to be cast on more than 1 rended body. Can also be used to fix unusual conditions.
War
Morph Weapon – Uses: 2 VC: None MC: Ribbon AC: Tie ribbon on weapon
This spell allows the caster to change their weapon into another type. The caster may change their weapon to any one of the following type: Sword, Axe, Mace, Hammer, Dagger, Polearm, Arrow, or Javelin. A use is considered over when the ribbon is removed.Total Repair – Uses: 3 VC: 20 Words MC: None AC: Both hands on target
This spell will repair all mundane items worn/wielded by the target. IE – 1 full suit of armor, and the weapons that person is wielding.Unbreakable Item – Uses: 1 VC: None MC: ribbon with “Unbreakable” written on it AC: Place MC on target item
Will make one weapon or shield unbreakable, may be cast on a magic or silver weapon. May be Disenchanted.Magic Gauntlets – Uses: 1 MC: Pair of gloves with blue tape labeled “Magic-Event Stealable”
This spell enchants a pair of gloves so that, when worn will allow the caster to call “Magic” with any weapon that they can legally wield. Gloves are only usable by the caster, and can be Disenchanted.Resist Death – Uses: 3 VC: 40 Words
Allows 1 call of “Resist Death” per the spell.Up 1 Restriction – Allows caster to go up 1 restriction
Truth
Converse – 5 uses of the either: Speak or Speak with Dead
Selfish Heal Limb – 3 Word Heal Limb, Caster Only
Improved Deathwatch – Like Deathwatch, except always in effect, even when rended, no need to recharge
Improved Fortune Tell – Like Fortune Tell, except proper names may be used
Resist Magic – As per spell
Second Chance – This spell may be activated even when you are dead or rended.
When activated, leave all stealable objects wherever you activated the spell and find the MM. You are considered out of play until after you talk to the MM
Darkness
Disrupt Light - As per the spell. For each light dispelled, the caster gains 50 pts of Heartiness (as per the spell).
Counterspell - Uses: Unlimited - VC: 20 words
The spellcaster may expend a use of a spell he knows to gain a call of "Resist Magic" against that spell. This does not work with Unlimited spells.Dark bloodline - Uses: See description
The spellcaster may bleed another player to create Potions of Combat Raise Dead at a rate of 25 blows per potion. These sacrificed blows persist until the end of the event, affecting the character's total while dead.Hunter's Hide - Uses: Unlimited, 1 at a time. VC: 30 words
Functions as Armored Cloak, except that the Active component is rending a body and then reciting the verbal component. Stacks with regular Armored Cloak.Deathgrip - Uses: 1, self-only - MC: gloves with obvious runes or symbols.
Whenever the spellcaster dies, whatever he is holding in his hands at the time of death cannot be searched or removed by normal means. This spell ceases functioning while the character is rended. If the MC is disenchanted the spell is forcibly ended.Magic Eater - Uses: Unlimited , 1 at a time
Spells cast near the spellcaster feed him magical energy that he can use to recover. A use of Magic Eater begins when the spellcaster is dead, and ends when he returns to life. Each spell cast within sight and/or hearing of the spellcaster's player counts towards Regenerating the character; once the player has witnessed 10 spells being successfully cast, the character Regenerates after 60 seconds. Spells with Unlimited uses count as one spell per person casting them, no matter how many times one person casts an unlimited spell. (the cast must keep track of how many times the spell is used and report back to the MM)
208 Manchaug Rd
Sutton, MA
Take 290 South to 395
Take 395 to exit 4A for Sutton (There are two exit 4s. Take the one
that says Sutton Ave. Sutton.)
Go right at end of exit.
Go 3.5 miles
Turn right onto Manchaug Road (there is a sign to the camp on the
corner). The camp is approximately two miles on the right