Exotic Items, Creatures, and Wares 6

July 11, 2026


Site is Zack E's Land - Dudley, MA (View Map).
Site opens at 11:00 AM and closes at 8:00 PM.

Event starts at 12:00 PM, on Saturday July 11, 2026.
Event ends at 07:00 PM, on Saturday July 11, 2026.

Cost is 20.
Cost via PayPal is $21.07 per person.
Pre-registration is suggested.


Event Holder
Zack Emmert
Head Marshal
Travis Wilcox
Registration List   (29 players)
Player characters
Sir Aelias Softshadow
Squire Alias
Aris Ayla
Avendar.
Companion Dawnkri Swift
Baroness Dame Felnar Dulintel Dawnkri-Nosetti Blackheart
Four (404)
Grevin Kin-Hearted
Hygar Athame
J'ortsa
Johan
Jarl Sir Magi Kara Ya Kang-Blackheart
High Priestess Kindrianna
Dame Liselle Silvermaple
Magus Dame Margaret August, Lightbringer
Sir Maxter "Zula" Darkwood
Mistral
Squire Moon Shepherd Odd
Onyx
King Orion
niatpaCPrivateer Samuel Haight
Tibia “Tibbs”
Sir Tirvanel
Topaz
ShadowStalker Tulkhan, Thane of the Southern Forest
Vasilisa Petrovna
Ser Vesper
Violet
You can call me Traveller though that is not my name

Staff / NPCs
Sarah Babineau
Kathy Fey
Pi Fisher
Sawyer Judkins
Nate Menard
Keith Palmer-Poirier
Tim Suitor
Travis Wilcox
Event Description

Adventurers of the Realms,

Greetings to you all. I call to you as I have found a Horadric Vault containing a prized piece of information, as well as a key to Pandemonium. This vault has been lost for many years and it’s trials are vast and ancient. Let it be known that those who venture into this place lost to time will be challenged by mind, by blade and by spell. Come prepared. I bid you farewell and good luck.

Deckard Cain.

OOC:
This is new land that we get to have new adventures on. We ask that everyone park in the back parking lot at the Dudley Middle School located at 70 Dudley Oxford Rd, Dudley, MA. Once there walk the foot path forward to the house. We will have the trails marked showing the way so that you don’t get lost. Limited parking can be made available in the driveway for those with accessibility needs. If these spaces are needed please contact Zack E ahead of time so we can ensure enough space is available.

I hope everyone has a great time and we look forward to even more adventures.

Rules Changes and Notes

Protect the soul will work slightly differently at this event. It is an unlimited use, one at a time spell. When the effect is used it must be recast before it can offer its protection again.

If a character is rendered soulless and then the act of rendering them again happens before they gain their soul back they will receive a tick. This is the involuntary tick for the event.

If this happens in a high risk area, this can happen multiple times, delivering multiple ticks. All High Risk areas will be labeled and can only be entered voluntarily.

Knightly powers and gauntlets pass.

All backed magic items pass unless you have been told otherwise. All Stonewood in-house items pass. All other in-house items pass on a case-by-case basis by preregistration only.

Special Calls:

Final Strike: If you or any of your equipment are hit by the call of Final Strike or you hear and are within the call of Final Strike (usually followed by a range, such as “Final Strike 5 feet”), your character is dead. Armor and weapons hit by Final Strike are not broken, but also do not protect against its damage. Final Strike is magical in nature.

Knockback: If you or any of your equipment are hit by the call of Knockback or you hear and are within the call of Knockback (usually followed by a range, such as “Knockback 5 feet”), you are knocked back from the source. This is simulated by completing at least one of the following actions:

  • Taking five steps backwards.
  • Stepping away from the source until making contact with a wall.

If you are unable to take steps back from the source for out of game safety or accessibility reasons, you may instead touch three limbs or your torso to the ground. A PC still takes the normal damage from the blow. Knockback does not work on dead characters

Shatter: If you are hit by the call of Shatter, your PC is struck as if by a piercing weapon. If any of your equipment is hit by the call of Shatter, that equipment is “broken”. Any magic items hit by the call of Shatter are disenchanted. It is the player’s responsibility to see that items damaged this way are not used until the appropriate repair spells are cast upon them.

Pause: When this is called everyone freezes in place much like the call of “Hold”. This is used to stop the game for an effect to happen or information to be given uninterrupted. This is not used in case of emergencies. 

Soul Ripper: This is an armor piercing blow. If this blow deals damage it will kill and render the recipient soulless instantly. This is blocked by a call of Knight.

Death Bolt: This is an armor piercing blow that will kill the recipient instantly if it deals damage. This is blocked by a call of Knight or Resist Death.

Control: This ability is used by gaining the attention of the target and stating “Control (X)”. If any part of you falls within the descriptor then the ability takes effect. The user of the ability is able to command the target. The target will never try to harm them self or the controller unless commanded to do so. This ability ends on death. This is blocked by a call of Protect the Soul or Resist Magic.

Paralyze: If you are struck by paralyze you are frozen in place for 60 seconds. If you or any of your equipment are hit by the call of paralyze, your character is frozen in place for 60 seconds.  Armor and weapons hit by the paralyze are not broken, but also do not protect against its effect. The paralyze call may come in the form of a thrown prop (as with a magic missile) or as a weapon blow. This is blocked by a call of Knight.

Sever the Web: The target is no longer able to use magic, or use magic weapons or items for one hour. Additionally, no magic can be used on the target. This is blocked by a call of Mage.

Special calls not on the list above may be present at the event, and will be explained at the event.

Site rules:

  • Quiet hours after 10:00 PM. This is a residential neighborhood, and I would like to maintain a positive relationship with my neighbors.
  • No smoking on site. Vaping is acceptable
  • No fighting will take place on the bridge
  • A bathroom is located in the basement of the house, and will be marked. Please remember this is not a portable restroom, this is my house. Please be respectful of my home, and do not wander through the rest of the house.
  • The property line is marked by orange spray paint on trees at approximately shoulder height. Do not pass these marks, no content will be running past them.
  • Trash has been found in the woods before, including broken glass. Please be cautious of what may be on the ground.
Directions
Zack E's Land
77 Mason Rd
Dudley, MA 01571

Use your GPS, we all have them.

Event parking is located at the Dudley Middle School at 70 Dudley Oxford Rd, Dudley, MA. When heading towards the middle school, turn off of Dudley Oxford Rd and head all the way to the end of the driveway, past the Shepherd Hill Regional High School. The high school will be on the right; continue straight past it. Parking for those with accessibility needs can be made available closer to site upon request. Please reach out to Zack E. as soon as possible to reserve a space.

Site Rules

  • Quiet hours after 10:00 PM. This is a residential neighborhood, and I would like to maintain a positive relationship with my neighbors.
  • No smoking on site. Vaping is acceptable
  • No fighting will take place on the bridge
  • A bathroom is located in the basement of the house, and will be marked. Please remember this is not a porta pottie this is Zack’s house. Please be respectful of his home, and do not wander through the rest of the house.
  • The property line is marked by orange spray paint on trees at approximately shoulder height. Do not pass these marks, no content will be running past them.
  • Trash has been found in the woods before, including broken glass. Please be cautious of what may be on the ground.