Anthologies 2 mind, soul, body

August 23, 2026


Site is Institute Park - Worcester, MA (View Map).
Site opens at 10:00 and closes at 8:00.

Event starts at 11:00 AM, on Sunday August 23, 2026.
Event ends at 07:00 PM, on Sunday August 23, 2026.

Cost is $0-5.
Cost via Venmo is $5.00 per person.
Pre-registration is suggested.


Event Holders
Becky Baron
Brianna Meisser (Unofficial)
Other Contacts
Matthew Mueller (Magic Marshal)
Alex Taylor
Eric Willisson
Registration List   (39 players)
Player characters
'N'
Ace A.
Elder Adoros Lenkov
Altair
High Priest Anthony Warder
Aris Ayla
Ash
Companion Dawnkri Swift
Crane Suneicar
Davit
Elithris
Ezmerelda Chandler
Faiby
Baroness Dame Felnar Dulintel Dawnkri-Nosetti Blackheart
Four (404)
Grazen Ironside
Squire Harkel Suneicar
James Swift
Johan
Kalashai
Jarl Sir Magi Kara Ya Kang-Blackheart
Sir Laika Calladen
Madeline Itan-Shah
Makhta McKrye
Omri Azar
Sir Pawldo of Alifon
Sir Pilpus Jainrose
Priona Crescenti
Dame Magus Raindrop Storm
Sir Magus Rosetta (Ged)
Commander Ryu Goldscale
Styx
Lord Sir Tara Fae-Eternal of House Harkon
Lady Tarnisha
Tibia “Tibbs”
Timm Aeran
Sir Tirvanel
Topaz
Veit Swiftarrow

Staff / NPCs
MJ Rodriguez
Event Description

Something moves in the shadows as the tides of the Mysts recede and reveal the seemingly lost town of Oakhaven. Rumors speak of a Champion of Creation that lives nearby but hasn't been seen in at least a decade. Can the heroes of the Realms prove themselves such that this Hero returns? And what will be waiting for them if they do?

But even though the Mysts have receded, they are still present and lurking. Right on the edge of your vision, only a short hop away. You should never go into the Mysts of Forgetfulness. Not even if they're between what you and you want. Not even if someone is calling your name from somewhere within. Especially not if someone is calling your name from somewhere within. If you were go to in, at this time, at this place, you would need a very good reason. Perhaps a friend, who knows better and is going in anyway, asked you to join them. Who will you be when "you" come back out?

Meanwhile across the galaxy,
The Temple of Ardor was once a Living Place, which rests on a dying planet. Two children have entered the Ancient Temple looking for answers, but have yet to return. After communing with the Eternal Life Force, Spirit Guides have offered to lead a group of heroes into the Temple. There, they must share stories to reawaken the ancient temple, plant roots for future visits, and help the kids find their own paths.

All throughout this- someone, maybe something- is weaving strange and disparate threads together. Strange dreams of other lives, figures in the mist, one last day for an old warrior, and runes that are bound by stories- Why now? Because it’s August- And that’s when the mountain laurels flowers fall.

OOC:

Anthologies is a questing series dedicated to creating one quest from several content teams. To this, throughout the day there will be dark cosmos, Myst, sanctuary, and laurlins Plot. We will OOC be clearly indicating when in the day what is taking place- but this will be an overarching quest at the end of the day.
Further, each team has its own content warnings. We will have bow out mechanics in place if you find yourself in a place you don't want to be.

Eric W’s content in the mysts: This quest will be running alongside the Dark Cosmos quest as a joint first mod. This includes themes of memory loss, being forgotten, losing pieces of yourself, personality shifts, isolation, and choosing whether to abandon one's home. No-one will be forced onto this quest, and no-one will be at risk of being left behind without the explicit OOC choice by the player. The Dark cosmos content will have the myst act as a zone- but know that anyone caught in the mysts can be returned to the Dark Cosmos content at no consequence to them or their character for in or out of character reasons.

Sanctuary content will involve Spirit Guides which will give your character access to additional knowledge and abilities during this mod, with the option to carry these abilities over into other mods depending on PC action. There will be a list of generic roles available upon check-in. If you would like a custom role, please reach out to Bri at least a week before the event. These are a unique opportunity to dig into aspects of Sanctuary/Phantom Empire plot that call to you, and I recommend reaching out if you want to get more involved in this plot. Otherwise, there should still be engaging content for everyone.

Laurlins content at this event will include themes involving the worst moments in character's lives- We encourage people to communicate to the marshals where their boundaries are, and what they want to get out of the event. If someone needs, wants, or feels like they should bow out- we encourage them to do so. In addition, Laurlins is a plot that thrives on interconnected realms. If you have a story you want to bring with you, please reach out to Matthew.

Rules Changes and Notes

This event will have the following rules changes:

  1. Rending will not cause forced memory loss.
  2. When learning a spell from the magic marshal, if you only require one signature to learn it, you may learn it into a circle you already have a spell learned. When you learn a spell this way, the spell that was already in that circle will be forcibly unlearned. The quest given will usually be “NPC one mod”- so bring weapons you are safe fighting with if you plan to use this.
  3. We won’t be allowing the infinite alchemy loop, and manipulate magic needs to be reset by slot learned in, not circle. For a more detailed breakdown, see: https://docs.google.com/document/d/1GcOpltQmbRau9taPHPMRebbctFUriqEefqk9NeB2j8g/edit?usp=sharing
  4. We Will be playtesting a rework to both masterwork hammer and animal companion. Any player may prereg that they intend to replace their sixth with the MWH rework for the event, and any player may prereg that they intend to replace one of their 4ths or 5ths (or 6th) with a learning of the animal companion rework for the event. See https://docs.google.com/document/d/1BDDExVb2qLyVL-eMgSWuI5q7Gy3R5a7nCNSEwOkl5_s/edit?usp=drivesdk and https://docs.google.com/document/d/1egZq3wq9BN7A7u0-JMqlfUnm08d-R503mQU8wXgbt9w/edit?tab=t.yzsjnq8t3i5o for animal companion.

The following special calls will be used- in addition to omnibus calls.

  • Seedstrike. This will be delivered by weapon blow, spell packet, by my gaze, my my voice, or an area call with a distance number following it. If a weapon blow or spell packet hits you, it counts as a normal blow, and if it draws blood, you are seedstruck. If delivered with a radius, it is only blocked by purity to disease. When you are seedstruck, it’s simply a state of being. If you are seedstruck at the end of the event, see the EH. Blocked by: Aura of protection, purity to disease, resist death, Armor. Cured by: cure disease or panacea.
  • Bloom. This will be delivered by a weapon blow, or gaze, point, foot-radius, or voice. You are now cursed- see the magic marshal. Blocked by: resist magic, knight, or mage.
  • Knockback. When you or your gear are hit with knockback, you must take five steps backward, or otherwise as many steps as are OOC safe to do so. It will be delivered by weapon blow, or as a voice call with a radius. It deals no damage, and is not resistible
  • Final Strike. Will be delivered as a voice call with “Final strike” followed by a number of feet. Deals a killing blow to anyone with any part of them within range, but does not break armor Blocked by: Resist Death, Resist Magic, Circle of Protection
  • Shatter- this is an armor piercing blow that breaks any equipment it hits. Blocked by: Protection from boulder, Protect item, Reforge: Reinforce, If a blow to the body: Resist Death.
  • Time Stop. Time is frozen in place. You cannot talk, you cannot move. This is an in-character effect. It will end with a “All in the sound of my voice, time start” Blocked by: Resist Time, Ensure the flow, Resist Magic, Circle of Protection, Mage. (If resisted, you cannot attack during the time stop. Only move around)
  • Sword of Light: Poison to PC undead, otherwise normal sword blow. Can be blocked by greater aura of protecton, or resist magic, but still acts as a normal weapon blow.
  • Ensure the flow- if someone touching you calls ensure the flow, you may call ensure the flow. No loops. Ensure the flow is a resist magic or resist death to an effect that would alter your personal flow of entropy or time.
  • Petrify. If this strikes you or your equipment, you are turned to stone. You are stuck in place, call no effect to normal weapon blows, and it takes 4 hands to drag you. You take mace or hammer as normal blows, and If you are hit by shatter or boulder while petrified, you are killed and take 300 rending blows. Blocked by: resist magic, circle of protection, ensure the flow. Once afflicted, it can be ended by ensure the flow, resist magic.
  • The following calls are a normal sword blow unless you are told otherwise. Storied, Force.

Items:
Items backed by any of the teams throwing content will pass.
The first 3 backed magic items each character registers after that will pass in some fashion- and if a character has less than 3 backed magic items, Out of house items can be substituted on a case by case basis, only if preregged.

Regionals, and regional magic effects.
Every player, regardless of if they have regionals, will need to pick a role from the list found in the Laurlins regionals. Roles have no mechanical effect on their own, but other mechanics may interact with them.

The following sets of regionals will be used throughout the day. Each mod may have access to different regionals. When a regionalist casts or uses a regional, it becomes locked in, and they have that regional in that slot for the rest of the event. The following sets of regional will be available, at parts in the day:

Sanctuary regionals- specifically regionals of your alignment if you have one, or the Nature, Mind, and Soul regionals (not all at the same time) at varying points in the day. More details can be found at: https://docs.google.com/document/d/1ZVgfmm6CuTxTfoTyPAjLCVoMUS9_WQZHLmvQJ81Cnk8/edit?usp=drivesdk

Laurlins regionals. You can find the public write up here: https://docs.google.com/document/d/1IJxgmcCgAU2HbBLHBT7vgIBfv9y2kO30Scvmck1T6O4/edit?usp=sharing
As is tradition, super secret not so secret may or may not exist fae regionals may or may not be available during the day at some point in time and or space.

Preregistration Perks:

Each player that preregisters may select one perk from the list- depending when they preregister. Depending on the perk, It might require additional communication with the marshals

By August 12th.

  1. Play an alternate version of your character- must be approved by the marshals before august 12th
  2. Invoke a rune. Mage runes and soul runes are on the table- as well as other, weirder things. Talk to the marshals about what this means for your character before august 12th.
  3. Large pregame action. Talk to the relevant marshal in advance
  4. Pick two different perks from the list below.

By August 17th

  1. If you have a Sanctuary alignment, Sanctuary runes work for you.
  2. 1 divine aid, to be used for a ritual only.
  3. You may bring a foam brick. (like. The red ones) You may throw it, trade it, do whatever you want with it- but you can also trade it in to a marshal to cause something interesting, but torturous, to happen to an OOC consenting character
  4. You may call resist magic or resist death, twice.
  5. Pick two of the following spells. You gain a casting of each: guidance, repair item, ghost blade, identify, raise dead, cure disease, fighter's intuition. This does not make you enchanted.
  6. You may tie an obvious white ribbon to a quiver or bag. All arrows within are ghost bladed.
  7. If you are a knight, knightly gauntlets. They may not be charged from unlimited sources of healing.
Other Notes

This is a public park. We may need to adapt or move play as needed, and other people have the right to use the park.

Directions
Institute Park
126 Salisbury St UNIT 106
Worcester, MA

Drive to WPI, and Institute Park is on the North border of the WPI campus. We will be Practicing near the stage.